ALIEN SYMBIOTE (AL) - Symbiotic Bonding! Remove 1 hit from the Permanent Record of any hero.
POWER LEECH [OPD] (BY) - Opponent must immediately discard 4 cards of opponent's choice with icon of Leech's choice currently placed or in hand.
HEROES
Apocalypse: 5-5-7-6
AGELESS EVIL (AE) - Acts as a level 4 Energy attack. May be combined with 1 Intellect card for a single attack.
TECHNO-VIRUS [OPD] (HA) - Target hero may not defend against level 1 or 2 Power cards for remainder of game. Level 1 or 2 Power card Hits do not count for Spectrum KO.
Banshee: 7-5-3-5
CASSIDY KEEP (BR) - Banshee may have 1 additional card Placed on him until Banshee is KO'd. May be played from reserve.
Beast: 2-5-6-7
BRILLIANT DEDUCTION (HB) - Sort through opponent's Power Pack and remove any 3 cards of Beast's choice. Discard chose cards into Dead Pile. Reshuffle Power Pack.
AMBIDEXTERITY (HC) - Beast may combine multiple Basic Universe cards with each Power card attack for remainder of battle.
Bishop: 6-7-4-3
PARAMILITARY SKILL (AR) - Acts as a level 4 Intellect attack.
TEMPORAL ANOMALY [OPD] (HD) - Sort though Defeated Heroes Pile and remove 1 Event card. Put Event card into Draw Pile. Reshuffle Draw Pile.
Black Cat: 3-6-3-4 (Inherent: Power cards are +1 when used for defense)
FELINE FURY (CD) - Only Fighting attacks may be played against Black Cat for remainder of battle.
FELINE FORTUNE (CM) - Opponent's team is -2 to all attacks against Black Cat for remainder of battle.
Black Widow: 4-7-3-6
KGB Intelligence (AW) - Acts as a level 6 Intellect attack. May be used against opponent in Reserve, who may defend.
CHAMPION (CQ) - All Black Widow Special cards are doubled when determining Venture total this battle.
Blob: 4-5-6-1 (Inherent: May not be Spectrum KO'd with Strength Power cards)
FLABBY FIGHTER (HE) - Heroes on Opponent's team with Fighting 7 or 8 may not use cards with a Fighting icon to attack for remainder of battle.
Brood: 3-6-6-4 (Inherent: May have duplicate "Brood Spawn" Specials)
PLAN OF CONQUEST (AA) - Acts as a level 4 Intellect attack. May make 1 additional attack.
POWER HUNGRY MONSTERS [OPD] (BY) - Opponent must immediately discard all cards with an Energy icon currently held in hand.
Cable: 7-7-4-5
ASKANI'SON [OPD] (AW) - Add 6 to Venture total this battle.Captain America: 2-8-4-6
SENTINEL OF LIBERTY [OPD] (GB) - Acts as a level 7 Intellect attack. If successful, Captain America may move 1 Mission card from the Defeated Missions Pile to the Reserve Missions Pile.
Carnage: 5-7-4-2 (Inherent: Team +5 to Venture Total when KO'd)
DESTRUCTIVE MIND (CU) - Acts as a level 3 Intellect attack. If successful, target hero must discard 1 placed card of opponent's choice.
ANARCHY [OPD] (HE) - Heroes on Opponent's team with Intellect 7 or 8 may not use cards with an Intellect icon to attack for remainder of battle.
Colossus: 1-5-7-4 (Inherent: May not be Cumulative KO'd with Strength Power cards)
MIGHTY METAL (AA) - Acts as a level 4 Strength attack. May make 1 additional attack.
ORGANIC STEEL (ET) - Remove up to 2 hits that each have more than one icon each from Colossus's Permanent Record.
Cyclops: 7-4-4-5 (Inherent: May play "Fearless Leader" from Reserve)
BATTLE SAVVY (AG) - Avoid 1 attack.
X-MEN STRATEGY (EN) - Acts as a level 4 Intellect attack. If attack suceeds, add +2 to damage.
Daredevil: 2-7-4-6
BLIND JUSTICE (ET) - Remove up to 2 hits with an Intellect icon from one teammate's Permanent Record.
RADAR COMBAT (HF) - Acts as a level 4 Energy or Fighting attack
Deadpool: 3-7-5-3 (Inherent: May not be Spectrum KO'd with MultiPower Power cards)
DISTRACTING CHATTER (AG) - Avoid 1 attack.
DON'T LOSE YOUR HEAD [OPD] (AS) - Acts as a level 10 Fighting attack.
Doc Samson: 2-2-7-6
CAUTIOUS ADVISOR (AM) - Doc Samson or teammate gains +2 to defense for remainder of battle.
HEAD SHRINKER (AR) - Acts as a level 7 Intellect attack.
Doctor Doom: 5-3-4-8
DOOMBOTS (DU) - Doctor Doom may make 4 attacks, 3 attacks at +1 each, 2 attacks at +2 each, or 1 attack at +3. Bonus not applied to damamge or Venture total.
DIPLOMATIC IMMUNITY [OPD] (HG) - Doctor Doom may use Intellect Power cards level 6 though 8 to avoid any attack made against Doctor Doom or teammate for remainder of battle.
Doctor Octopus: 2-5-6-7
BIG PLANS (EJ) - Acts as a level 2 Energy attack. If successful, acts as a level 8 Intellect Power card.
Doctor Strange: 8-3-2-6
CATASTROPHIC MAGIC (CY) - Acts as a level 4 Energy attack. Dr. Strange may make 1 additional Fighting and/or 1 additional Intellect Power card attack.
DEFENDER [OPD] (HG) - Dr. Strange may use Energy Power cards level 6 though 8 to avoid any attack made against Dr. Strange or teammate for remainder of battle.
Domino: 4-7-3-5 (Inherent: Energy Power cards are +2 when used for defense)
DUMB LUCK (AP) - Acts as a level 6 Energy attack. Cannot be defended by a card with an Intellect icon.
BATTLE MEDIC (ET) - Remove up to 2 hits with a Fighting icon from one teammate's Permanent Record.
Elektra: 2-7-4-4 (Inherent: May not be Spectrum KO'd with Fighting Power cards)
NINJA TRAP [OPD] (BS) - For remainder of battle, if Elektra can block a Power card attack with an equal value Power card, Elektra's Power card hits attacker.
INFILTRATION (DB) - Avoid all attacks from 1 Teamwork card, or target hero must discard 1 Placed Teamwork card.Forge: 5-5-3-7 (Inherent: Team Basic Universe card bonuses are an additional +1)
CYBERNETIC LIMBS (BR) - Forge may have 1 additional card Placed on him until Forge is KO'd. May be played from reserve.
THE NEUTRALIZER (GA) - Target character may not play Specials for remainder of battle.
CHEROKEE MAGIC [OPD] (HE) - Heroes on Opponent's team with Strength 7 or 8 may not use cards with a Strength icon to attack for remainder of battle.
FOOTSOLDIER TRAINING (HF) - Acts as a level 4 Fighting or Intellect attack.
THE MAKER (IF) - Play when opponent concedes battle. Forge's team may discard any number of cards to the top of Draw Pile
Gambit: 6-6-4-4 (Inherent: May have duplicate "Charge Object" Specials)
SINISTER CONNECTION (CF) - Gambit may increase either his team's or opponent's ventured Mission cards by 1.
KINETIC DETONATION (EJ) - Acts as a level 2 Energy attack. If successful, acts as a level 8 FIghting Power card.
Ghost Rider: 6-6-6-2 (Inherent: May only be Spectrum KO'd by four Power Types)
SKELETAL SUMMONING (DS) - Choose one Ghost Rider Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw pile.
SPIRITUAL DUALITY (FC) - Play with any Energy, Fighting or Strength Power card attack. Power card must be blocked twice.
Green Goblin: 4-4-6-6 (Inherent: Intellect Power cards are +1 when used to attack)
FLYING PLATFORM (AG) - Avoid 1 attack.
EXPLOSIVE PUMPKINS (AR) - Acts as a level 7 Strength attack.
MURDEROUS PLOY (IB) - Opponent must discard all placed Ally cards, and is -3 to Venture total.
GOBLIN LEGACY [OPD] (IC) - Green Goblin's "Explosive Pumpkins" and "Gauntlet Blasters" become Any Hero Specials for remainder of game.
GAUNTLET BLASTERS (ID) - Acts as a level 1 Energy attack. May make 2 additional attacks at +1 or 1 additional attack at +2. Bonus not applied to damamge or Venture total.
Hawkeye: 4-7-4-2 (Inherent: May play "Dynamite Delivery" from Reserve)
FIELD DRESSING (AL) - Remove 1 Hit from Hawkeye's Hits from Current Battle. Affects Venture Total.
QUIVER OF ARROWS (HH) - Hawkeye may have an unlimited number of Special cards Placed on him until Hawkeye is KO'd. Specials may not be duplicates.
Henry Pym: 3-4-3-7 (Inherent: MultiPower Power cards are +2 when used for defense)
YELLOWJACKET (AA) - Acts as a level 4 Fighting attack. May make 1 additional attack.
ANT-MAN (AD) - Henry Pym may avoid any numerical attack.
GIANT-MAN [OPD] (AY) - Henry Pym's Strength Rating increases to 7 for remainder of game.
GOLIATH (EQ) - For remainder of battle, Henry Pym's Strength and Fighting actions are +3, Intellect actions are -2
MEDICAL KNOWLEDGE (ET) - Remove up to 2 hits with a Strength icon from one teammate's Permanent Record.
Hobgoblin: 4-6-6-3 (Inherent: Strength Power cards are +1 when used to attack)
CYBERNETIC UPGRADE (ET) - Remove up to 2 hits with a Fighting icon from Hobgoblin's Permanent Record.
GOBLIN CACHE (HI) - Hobgoblin may Place and play any Green Goblin Special cards for remainder of game.
Holocaust
HORRIFYING IMAGE (AR) - Acts as a level 4 Intellect attack.
Hulk: 1-3-8-6
GAMMA TRANSFUSION [OPD] (HJ) - Hulk may switch any two cards with an Intellect icon on the Permanent Record of any two Front Line heroes on his team.Human Torch: 7-4-4-4 (Inherent: May not be Cumulative KO'd with Energy Power cards)
FIRE CAGE (AX) - Human Torch and target hero may not attack for remainder of battle.
HOTHEAD (EI) - Acts as a level 2 Energy Attack. May be made after opponent has conceded the battle. Opponent may defend.
Iceman: 7-4-4-3 (Inherent: May have duplicate "Snow Blind" Specials)
ICE TACTICS (AI) - Target hero must discard 1 placed card of Iceman's choice.
Invisible Woman: 6-4-3-6 (Inherent: Team is +2 to Venture Total per battle.)
PROTECTIVE WALL (AD) - Invisible Woman or teammate may avoid 1 attack of 9 or less.
TEAM COORDINATION (FE) - Acts as a level 3 Intellect attack. Each Front Line teammate may make 1 additional attack.
Iron Man: 5-3-7-7
WEAPONS INVENTOR (AE) - Acts as a level 4 Intellect attack. May be combined with 1 Energy card for a single attack.
STEALTH ARMOR (AI) - Target Hero must discard 1 Placed card of Iron Man's choice
Jean Grey: 7-3-2-4 (Inherent: May play "Telepathic Unity" from Reserve)
PHOENIX EFFECT (AE) - Acts as a level 4 Any-Power attack. May be combined with 1 Energy, Fighting, Strength or Intellect card for a single attack.
PSYCHIC SOOTHING (ET) - Remove up to 2 hits with an Energy icon from one teammate's Permanent Record.
Jubilee: 6-4-2-4 (Inherent: May have duplicate "Blinding Flare" Specials)
TROUBLEMAKER (DB) - Avoid all attacks from 1 Teamwork card, or target hero must discard 1 Placed Teamwork card.
WISECRACK (HK) - Target Hero must make as many attack as possible. Jubilee's team may defend.
Juggernaut: 4-5-8-2
MAGIC HELM (CM) - Opponent's team is -3 to all Intellect attacks against Juggernaut for remainder of battle.
Kingpin: 2-4-5-6 (Inherent: May play Teamwork cards from Reserve)
SUMO KNOWLEDGE [OPD] (AS) - Acts as a level 9 Strength or Intellect attack.
WALKING STICK (HF) - Acts as a level 4 Energy or Strength attack.
UNDERWORLD HENCHMEN (HL) - Opponent's team may not use Fighting Power cards level 6 through 8 to attack for remainder of battle.
CRIME MAGNATE [OPD] (HX) - Kingpin's team is +1 to all numeric Special cards for remainder of battle. Bonus not applied to damamge or Venture total. May be played from Reserve.
Longshot: 3-7-4-3 (Inherent: Opponent's team is -2 to Venture Total per battle.)
FORTUNATE ACCIDENT (HL) - Opponent's team may not use Energy Power cards level 6 through 8 to attack for remainder of battle.
PURITY OF THOUGHT [OPD] (HM) - Draw one card for each card discarded this battle, including duplicate and unusuable cards. Do not discard if duplicate.
Magneto: 8-5-3-6
MAGNETIC DEVASTATION (GJ) - Acts as a level 4 Energy, Strength, Fighting, or Intellect attack. May make 1 additional attack.
MASTER OF MAGNETISM [OPD] (HN) - Acts as a level 11 Any-Power attack. Does not count towards Spectrum KO.Mandarin: 7-4-3-5 (Inherent: Fighting Power cards are +2 when used for defense)
MASTER TACTICIAN (AE) - Acts as a level 4 Fighting attack. May be combined with 1 Intellect card for a single attack.
ENERGY VOID [OPD] (HE) - Heroes on Opponent's team with Energy 7 or 8 may not use cards with an Energy icon to attack for remainder of battle.
Mister Fantastic: 2-5-2-8
FANTASTIC MIND (AR) - Acts as a level 7 Intellect attack.
MARAUDER [OPD] (HR) - Acts as a level 9 Energy or Intellect attack.
CLONING PROCESS [OPD] (HS) - Play in current battle. DO not discard duplicates in next battle.
Mojo: 6-3-1-6 (Inherent: MultiPower Power cards are +1 when used to attack)
DIRECTOR'S CUT (AO) - Negates the effect of any 1 Special card played by opponent.
CAUGHT ON FILM (HO) - Acts as a level 6 Intellect attack. If successful, opponent -4 to Venture total.
Morbius: 5-3-6-5 (Inherent: May only be KO'd by 30 or more points)
SHADOWY ESCAPE (AD) - Morbius may avoid any numerical attack.
INDUCE PANIC (HL) - Opponent's team may not use Intellect Power cards level 6 through 8 to attack for remainder of battle.
Morph: 4-5-3-6 (Inherent: May not be Spectrum KO'd with Intellect Power cards)
RIDICULOUS BEHAVIOR - Avoid 1 attack that contains an Intellect icon.
SUBSTITUTE DEATH [OPD] (HP) - Play in current battle, after one teammate is KO'd. Immediately exchange KO'd teammate and Morph. Discard all Placed cards. All Hits remain.
Mysterio: 6-3-4-6 (Inherent: May not be Spectrum KO'd with Energy Power cards)
HOLOGRAPHIC DECOY (AD) - Mysterio may avoid any numerical attack.
MYSTERYVISION (AP) - Acts as a level 6 Intellect attack. May not be defended by a card with a Intellect Icon.
Mystique: 5-6-3-6 (Inherent: Fighting Power cards are +1 when used to attack)
FATAL MARKSMAN (EI) - Acts as a level 2 Fighting Attack. May be made after opponent has conceded the battle, opponent may defend.
GOVERNMENT AGENT (GD) - Acts as a level 5 Intellect attack. If successful, acts as a level 1 Energy or Strength Power card.
Namor: 2-7-7-4
NEPTUNE'S ARMOR (CD) - Only Energy attacks may be played against Namor for remainder of battle.
SUB-MARINER [OPD] (HG) - Namor may use Strength Power cards level 6 though 8 to avoid any attack made against Namor or teammate for remainder of battle.
Nick Fury: 3-7-4-6
WAR HERO (AA) - Acts as a level 4 Fighting attack. May make 1 additional attack.
AGENT OF S.H.I.E.L.D. (CM) - Opponent's team is -2 to all attacks against Nick Fury for remainder of battle.
INFINITY FORMULA (ET) - Remove up to 2 hits with an Energy icon from Nick Fury's Permanent Record.
HOWLING COMMANDO (HN) - Acts as a level 8 Any-Power attack. Does not count towards Spectrum KO.
BATTLE STRATEGY [OPD] (IE) - Play during battle. At end of battle, opponent may only move 1 Mission card. Other Mission cards return to pile Ventured from.Nightcrawler: 6-7-3-3
ACROBATIC PRECISION (HF) - Acts as a level 4 Intellect or Strength attack.
POWER 'PORT [OPD] (HT) - Choose 1 Power card not usable by Nightcrawler from Draw Pile and place in hand. May be duplicate. Reshuffle Draw Pile.
Omega Red: 6-7-5-2
CARBONADIUM SYNTHESIZER [OPD] (EZ) - Play in current battle. Omega Red's Energy and Strength ratings are increased to 7 in the next battle.
TWIN TENTACLES (FC) - Play with any Strength or Energy Power card attack. Power card must be blocked twice.
ONSLAUGHT
CANNON FODDER [OPD] (CT) - All attacks made on Onslaught are made on target teammate until teammate is KO'd. Teammate may defend.
POST
COVERT MANIPULATIONS (AF) - Opponent -2 to Venture total for this battle. May be played from Reserve.
Prof. X: 8-2-1-7
PSYCHIC SHIELD (AH) - No Special cards may be played against Professor X for remainder of battle.
MINDWIPE [OPD] (AQ) - Acts as a level 8 Energy, Strength, Fighting, or Intellect attack
Psylocke: 7-6-3-4
CRIMSON DAWN [OPD] (EV) - Psylocke may remove all hits with icon of Psylocke's choice from Permanent Record.
LADY MANDARIN (HF) - Acts as a level 4 Intellect or Strength attack.
Punisher: 3-7-4-4 (Inherent: May not be Cumulative KO'd with Fighting Power cards)
DODGE (AD) - Avoid any attack made with a Power card.
OUTWIT (ET) - Remove up to 2 hits with an Intellect icon from Punisher's Permanent Record.
Quicksilver: 7-6-3-2
HIGH SPEED IMPACT [OPD] (AS) - Acts as a level 11 Strength attack. Quicksilver may not attack for remainder of battle.
RAPID-FIRE PUNCHES (DG) - Acts as a level 1 Fighting attack. May make 2 additional attack at +1, or 1 additional attack at +2. Bonus not applied to damamge or Venture total.
Red Skull: 3-5-4-7 (Inherent: May not be Cumulative KO'd with Intellect Power cards)
MASTER RACIST (AG) - Avoid 1 attack.
EVIL SUPER SOLDIER [OPD] (BA) - Acts as a level 3 Strength attack. May only be defended by a defensive Special card.
COSMIC CUBE [OPD] (FD) - Only Red Skull and target opponent may attack, be attacked or defend for remainder of battle.
DUST OF DEATH (HY) - Acts as a level 6 Energy attack. If successful, target hero must discard 2 cards of opponent's choice. Cards may be placed or in hand.
DEPRAVED EVIL (HZ) - Sort through opponent's Dead Pile. Choose any 2 cards and put them into opponent's Draw Pile. Reshuffle Draw Pile.
Rhino: 2-6-7-1
ANIMAL STAMINA (DQ) - Rhino's hits to KO number is increased by 2 points for remainder of game.
Rogue: 4-4-7-2 (Inherent: May not be Spectrum KO'd with Special cards)
COMBINATION PUNCH (AE) - Acts as a level 4 Any-Power attack. May be combined with 1 Energy, Fighting, Strength or Intellect card for a single attack.
SOUTHERN BELLE (AZ) - Target opponent may not attack Rogue for remainder of battle unless she attacks him first.Sabretooth: 2-8-6-3
GOVERNMENT OPERATIVE (AD) - Teammate may avoid 1 Fighting attack. May be played while Sabretooth is in Reserve.
DANGEROUS MIND (EJ) - Acts as a level 2 Fighting attack. If successful, acts as a level 8 Intellect Power card.
Scarlet Spider: 3-7-6-5
CLONAL CONFUSION (HU) - Scarlet Spider may play Spider-Man's "Wall Crawl" and "Spider-Sense" Special cards for remainder of game.
Scarlet Witch: 7-3-2-5 (Inherent: Opponent's team -5 to Venture Total when KO'd)
WITCHCRAFT (AD) - Scarlet Witch may avoid any numerical attack.
IMPROBABILITY HEX (HL) - Opponent's team may not use Strength Power cards level 6 through 8 to attack for remainder of battle.
Sentinels: 7-5-7-1
ROBOT MENTALITY (AR) - Acts as a Level 7 Intellect attack.
MUTANT COUNTERMEASURES (GA) - Target character may not play Specials for remainder of battle.
Shadowcat: 6-3-3-6 (Inherent: May have duplicate "Ghostly Phase" Specials)
ELECTRONIC SCRAMBLE (AD) - Teammate may avoid 1 Intellect attack. May be played while Shadowcat is in Reserve.
PRYDE AND WISDOM (AE) - Acts as a level 4 Energy attack. May be combined with 1 Intellect card for a single attack.
GHOSTLY PHASE (AG) - Avoid 1 attack.
SOULSWORD (EJ) - Acts as a level 2 Energy attack. If successful, acts as a level 10 Any-Power card.
She Hulk: 1-4-7-5 (Inherent: May have duplicate "Public Defender" Specials)
PUBLIC DEFENDER (AD) - Teammate may avoid 1 Intellect attack. May be played while She Hulk is in Reserve.
BRAINS & BRAWN (CC) - Acts as a level 5 Intellect Power card. May be used to attack or defend. May not be combined with a Universe card.
Silver Sable: 4-6-2-6 (Inherent: May play Fighting Teamwork cards from Reserve)
SANDMAN (EB) - Play this card in front of Silver Sable. Silver Sable may not be attacked until this Special is attacked. Silver Sable may not defend this card.
BATTLE PLANS (HV) - Silver Sable may have an unlimited number of Teamwork cards placed on her until Silver Sable is KO'd. Teamwork cards may not be duplicates.
Silver Surfer: 7-3-6-5
COSMIC AWARENESS (HF) - Acts as a level 4 Energy or Intellect attack.
Spider-Man: 3-7-6-5
SCIENCE WHIZ (DM) - Spider-Man's Intellect power cards are +2 for remainder of battle.
CLONAL CONFUSION (HU) - Spider-Man may play Scarlet Spider's "Sticky Fingers" and "Scarlet Savior" Special cards for remainder of game.
Spider-Woman: 6-3-6-4 (Inherent: Energy Power cards are +1 when used to attack)
RESCUE OPERATION (AD) - Teammate may avoid 1 attack of 9 or less. May be played while Spider-Woman is in Reserve.
FORCE WORKS (AF) - Add 3 to Venture total for this battle.
Storm: 7-5-3-4 (Inherent: Intellect Power cards are +2 when used for defense)
MORLOCK COMBAT (CD) - Only Strength attacks may be played against Storm for remainder of battle.
X-MEN LEADER (HF) - Acts as a level 4 Intellect or Strength attack.Strong Guy: 3-4-7-3 (Inherent: May play "Pile It On" from Reserve)
BODYGUARD (AD) - Teammate may avoid 1 Strength attack. May be played while Strong Guy is in Reserve.
SIMPLE STRATEGY (AE) - Acts as a level 4 Strength attack. May be combined with 1 Intellect card for a single attack.
Super Skrull: 6-4-7-4
FANTASTIC ENEMY (HN) - Acts as a level 8 Any-Power attack. Does not count towards Spectrum KO.
ALIEN METHODS (HW) - Sort through opponent's Dead Pile. Choose any two cards and put them into opponent's Draw Pile. Reshuffle Draw Pile.
Thing: 1-5-8-3
BUCKET O' SHAME (DL) - Thing is -2 to attacks/+2 to defense for remainder of battle.
Thor: 7-5-7-4
GIFT OF THE GODS (DS) - Choose one Thor Special from Draw Pile and place in hand. Cannot be a duplicate. Reshuffle Draw pile.
VIKING PYRE [OPD] (IG) - Remove any cards from Thor's Draw Pile and discard into Dead Pile. Reshuffle Draw Pile.
Venom: 5-6-7-2
EDDIE BROCK: REPORTER (EM) - Acts as a level 4 Intellect attack. If successful, opponent must discard 1 card of opponent's choice from hand.
HEALING BOND (ET) - Remove up to 2 hits with a Strength icon from Venom's Permanent Record.
Vision: 5-4-6-6 (Inherent: May play "Android Endurance" from Reserve)
CALCULATED ATTACK (AA) - Acts as a level 4 Intellect attack. May make 1 additional attack.
ANDROID AVENGER (AE) - Acts as a level 4 Any-Power attack. May be combined with 1 Energy, Fighting, Strength or Intellect card for a single attack.
War Machine: 5-4-7-3
WAR DRONE (BR) - War Machine may have 1 additional card Placed on him until War Machine is KO'd. May be played from Reserve.
White Queen: 7-2-2-6
MENTAL OVERRIDE (AA) - Acts as a level 4 Energy attack. May make 1 additional attack.
HELLFIRE LEADER (AN) - Acts as a level 6 Intellect attack, may be used against opponent in reserve, who may defend.
MUTANT HEADMISTRESS - White Queen may not attack or be attacked for remainder of battle.
COLD-HEARTED ENEMY [OPD] (GG) - All cards currently in opponent's Dead Pile are removed from game
TELEPATHIC MANIPULATOR (IA) - Target Hero must discard all Placed cards and move into Reserve for remainder of battle.
Wolverine: 2-8-5-4
SAVAGE REGRESSION (EQ) - For remainder of battle, Wolverine's Strength and Energy actions are +2, Intellect actions are -2
CANUCKLEHEAD [OPD] (HG) - Wolverine may use Fighting Power cards level 6 though 8 to avoid any attack made against Wolverine or teammate for remainder of battle.New Teamwork cards:
7 Energy to Use (Bonus +2/+2 Fighting/Intellect) (Cyclops, Jean Grey, Cable)
8 Energy to Use (Bonus +2/+3 Fighting/Intellect) (Banshee, White Queen, Prof. X)
8 Energy to Use (Bonus +2/+3 Strength/Intellect) (Quicksilver, Magneto, Scarlet Witch)
6 Fighting to Use (Bonus +1/+2 Strength/Intellect) (Forge, Mystique, Strong Guy)
8 Fighting to Use (Bonus +2/+3 Strength/Intellect) (Maverick, Wolverine, Sabretooth)
8 Fighting to Use (Bonus +2/+3 Energy/Intellect) (Thor, Iron Man, Captain America)
7 Strength to Use (Bonus +2/+2 Fighting/Intellect) (Spider-Woman, Hawkeye, War Machine)
8 Strength to Use (Bonus +2/+3 Energy/Intellect) (Galactus, Silver Surfer, Adam Warlock)
6 Intellect to Use (Bonus +1/+2 Energy/Strength) (Shadowcat, Colossus, Nightcrawler)
7 Intellect to Use (Bonus +2/+2 Fighting/Strength) (Henry Pym, Vision, Black Widow)
8 Intellect to Use (Bonus +2/+3 Fighting/Strength) (Apocalypse, Mister Sinister, Dark Beast)
New Ally cards:
8 Energy to use (acts as 3 Energy attack) (Moira MacTaggart/Professor X)
6 Fighting to use (acts as 1 Fighting attack) (Edwin Jarvis/Black Widow)
8 Fighting to use (acts as 3 Fighting attack) (Bucky Barnes/Captain America)
6 Strength to use (acts as 1 Strength attack) (Mary Jane/Spider-Man)
8 Strength to use (acts as 3 Strength attack) (Rick Jones/Hulk)
8 Intellect to use (acts as 3 Intellect attack) (Kristoff Vernard/Doctor Doom)